Keepers of the Cerulean Sign
A wild elf from the Elfharrow region. A primal avenger focused an preserving nature in the name of Silvanus
== Created Using Wizards of the Coast D&D Character Builder ==
Ferthen, level 2
Hybrid Avenger: Hybrid Avenger Fortitude
Seeker’s Bond (Hybrid): Bloodbond (Hybrid)
Hybrid Seeker: Hybrid Seeker Will
Hybrid Talent: Armor of Faith
Background: Elfharrow (Elfharrow Benefit)
FINAL ABILITY SCORES
Str 11, Con 13, Dex 18, Int 10, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 11, Con 13, Dex 16, Int 10, Wis 16, Cha 8.
AC: 19 Fort: 14 Reflex: 16 Will: 17
HP: 31 Surges: 8 Surge Value: 7
Stealth +10, Nature +13, Perception +12
Acrobatics +5, Arcana +1, Bluff, Diplomacy, Dungeoneering +5, Endurance +2, Heal +5, History +1, Insight +5, Intimidate, Religion +1, Streetwise, Thievery +5, Athletics +2
Level 1: Hybrid Talent
Level 2: Distant Vengeance
Hybrid at-will 1: Avenging Shackles
Hybrid at-will 1: Grappling Spirits
Hybrid encounter 1: Seeking Brand
Hybrid daily 1: Celestial Fist
Hybrid utility 2: Distracting Flare
Amulet of Protection +1 (2), Magic Longbow +1, Magic Cloth Armor (Basic Clothing) +1, Holy Symbol
Wild elves, who consider themselves the truest descendants of the green elves are given to live in forests like their wood elf kin. Wild elves are a xenophobic people and claim lands far removed from the domains of other races. Thus, they settle in bleak places such as Elfharrow, secret enclaves in the deeper portions of the Chondalwood, and other untamed places. Green elves are given to extreme emotions, including deep love and bitter, soul-rending sorrow. Reckless and impulsive, they act in the moment rather than wasting time in deliberation. Beneath the heights of the North Wall mountain range stretches windswept scrubland that marches to the Shining Sea. Home to tribes of intolerant wild elves and aggressive herds of centaur raiders, Elfharrow is as unwelcoming as it is mysterious. Although the wild elves are every bit as aggressive as rumor suggests, their violence and intolerance of outsiders stems from self-preservation.
Ferthen heard the call of Silvanus at a young age. He always knew his life would be given in service to his god and nature. While his people eeked out a living in the harsh lands of Elfharrow, Ferthern never felt at home. His heart ached for the forests and woodlands he had never seen. Tales of how their lands were before the spellplague made him restless in the barren world he knew. Soon after he reached his majority a wanderlust came over him. His feet were drawn north away from the lands that were all he knew to a foreign world, and all the foreign people he was raised to mistrust.