Zamzammir Adai

A dark, shadowy figure, Zamzammir listens in on the conversations of others whenever possible, rarely joining in. His single-minded quest to destroy aberrants is the only passion left to him.

Description:

Zamzammir Adai, level 3
Drow, Paladin|Rogue
Hybrid Paladin: Hybrid Paladin Reflex
Hybrid Talent: Paladin Armor Proficiency
Darkfire: Darkfire Charisma
Background: Street Urchin (Street Urchin Benefit)

FINAL ABILITY SCORES
Str 11, Con 13, Dex 18, Int 8, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 11, Con 13, Dex 16, Int 8, Wis 10, Cha 16.

AC: 21 Fort: 12 Reflex: 19 Will: 15
HP: 36 Surges: 9 Surge Value: 9

TRAINED SKILLS
Stealth +10, Intimidate +13, Thievery +8, Streetwise +11, Acrobatics +8

UNTRAINED SKILLS
Arcana, Bluff +5, Diplomacy +5, Dungeoneering +1, Endurance +1, Heal +1, History, Insight +1, Nature +1, Perception +1, Religion, Athletics -1

FEATS
Level 1: Hybrid Talent
Level 2: Vicious Advantage

POWERS
Hybrid at-will 1: Sly Flourish
Hybrid at-will 1: Virtuous Strike
Hybrid encounter 1: Valorous Smite
Hybrid daily 1: Frost of Letherna
Hybrid utility 2: Call of Challenge
Hybrid encounter 3: Nasty Backswing

ITEMS
Heavy Shield, Short sword, Shuriken (5), Backpack (empty), Bedroll, Belt Pouch (empty), Thieves’ Tools, Camouflaged Clothing, Climber’s Kit, Footpads, Bottle of Wine, Silk Rope (50 ft.), Disguise Kit, Dwarven Scale Armor +1, Demonskin Tattoo (heroic tier), Subtle Short sword +1, Sustaining Cloak +1, Scales of Kelemvor +1

Bio:
Zamzammir Adai is Drow: dark, brooding, and deadly. He prefers to avoid conversation, yet spends a great deal of time around people, huddled beneath his long black cloak. Despite his close fitting brigandine armor and Drow twisting shield, he moves stealthily and unobtrusively. Few can stand to stare into the pain held behind his dark eyes without flinching. Zamzammir does not bluff or threaten — though he does warn of misery to come, should his inquiries not be answered swiftly and completely. Zamzammir recalls little of life beneath the surface. He only knows that he was taken from the clutches of Aberants planning to sacrifice him to a dark god. Originally fostered into a surface family, Zamzammir ran away at a very young age to find his own way in the streets. He soon learned to use the fear and mistrust surface people have in the Drow to his advantage. Ending up in Amn, Zamzammir began to make a small name for himself and his band of waifs. Calling themselves “long ears” they became a useful information brokerage — for a time. Until they sold information about the wrong entity. As the last of his young companions was tortured to death in front of him, Zamzammir gave up hope, knowing that he was all he had remaining, and he was insufficient. But Kelemvor was not ready to receive Zamzammir, and a small band of warriors raided the warehouse where the long ears were being trimmed. Finishing their raid, the disappointed warriors released Zamzammir. But Zamzammir had been listening to everything his captors had said while he was held. He gave the warriors the information they needed to find the missing comrade they were seeking. Asking what he wanted in return for this boon, the Drow asked only to be allowed to continue to be the ears for this group, that he might repay them. That very night he was allowed to scout for their raid into the compound of the evil priest holding their comrade. The evil worked by men upon his band of long ears had not armored Zamzammir’s heart sufficiently for the horrors he saw that night. The aberrant fiends drawn from beyond to defend the priest, the gore upon the altar, and finally the gibbering mass that had once been a Keeper of the Cerulean sign finally hardened Zamzammir’s resolve to destroy the aberrations and all who would summon them. Zamzammir’s plate armor is actually a brigandine (plates of armor riveted to the inside of a black leather jerkin). His arm and leg armor and even his helm is made up of metal plates attached with antiqued copper rivets to the inside of black leather. His long cloak is dark and slightly patterned to blend more easily with his surroundings (Camouflaged Clothing). His heavy fighting boots are tabbed, allowing pads of felt to be easily attached (for more silent walking). Zamzammir’s shield is a Drow twisting shield. It is a small buckler with 4 radiating vanes of bent iron (traditional Drow twisting shields have 8) used to trap sword and spear blows (mechanically it functions as a large shield). He uses dark orbs to create a cloud of darkness which he fights from. He is unconcerned with notions of fairness in combat and prefers to fight at as much of an advantage as he can get.

Zamzammir Adai

Keepers of the Cerulean Sign Wayne